Physical and mental health depend on myriad cascade interactions between our body and the environment in which we live. Similar to water and nutrition, the flow of information, and the manners in which we process and perceive that, can impact our mental and physical health. The accelerated growth of communication technologies, such as smart phones, tablets and social networks, in the past decade challenge us to assess the positive and negative impact of these technologies across populations. At PERFORM, I investigate the relation between screen usage and autonomic and central nervous system function. This research is informed by my neuroimaging work on the impact of stress and psychoactive drugs on physiological and neurological responses in brain networks that are critical for learning and adaptation. Visit my Google Scholar profile.
Atousa Assadi was a Research Assistant at PERFORM Centre and assisted with data collection and preliminary analyses of E4-data from Gaming Grannies study.
Doctoral student at Concordia University investigating the affordances of mobile and social media for civic engagement, especially in the context of smart cities. Luciano’s background spans a diverse range of disciplines and mediums: media studies, graphic design (print and digital), web design, project management, urban studies, digital humanities, and sociology.
Sebastian is an interactive-media designer and programmer, specialized in digital installations, web and mobile development/design. A diversity of professional experiences inside academic, artistic and corporate spheres provides Sebastian with a wide array of tools and perspectives, which are reflected in his ongoing practice and interest in innovation. Exploring different fields, technologies and concepts, while engaging in critical conversations, have been and continue to be an important part of Sebastian’s work and identity.
Steeven Sych received his B.A. (Honors) in Philosophy (University of Alberta 2009) and his PhD. in Philosophy (McGill 2016). His doctoral work surrounded the social conception of genius to be found in the Early German Romantics. He has taught at Vanier College in Montréal for the past two years where he has taught everything from documentary film to science fiction to sexual ethics. In recent years his interests have turned to both the theory and practice of game development, with a focus on the value of intimacy and everydayness in videogames. Currently he is pursuing a degree in Computation Arts at Concordia university and working with the PERFORM centre on 'Dance Machine'-- a therapeutic exercise game for older adults.