Physical and mental health depend on myriad cascade interactions between our body and the environment in which we live. Similar to water and nutrition, the flow of information, and the manners in which we process and perceive that, can impact our mental and physical health. The accelerated growth of communication technologies, such as smart phones, tablets and social networks, in the past decade challenge us to assess the positive and negative impact of these technologies across populations. At PERFORM, I investigate the relation between screen usage and autonomic and central nervous system function. This research is informed by my neuroimaging work on the impact of stress and psychoactive drugs on physiological and neurological responses in brain networks that are critical for learning and adaptation. Visit my Google Scholar profile.
Niroigen Suntharam is in his fourth year of undergraduate program in Electrical Engineering at Concordia, and his specialties include developing apps for Android and iOS, Machine Learning, and scientific programming using C++, C#, Java, Python, Swift, and C. Niro has a true passion for learning and is a tireless problem-solver. He continues to work with the Game Clinic to create an open-source framework for integration of signals from various wearable sensors.
Rebecca is an experienced multimedia designer who has applied her keen sense for evocative interaction to a wide range of artistic game experiences. In 2016 she completed her Media Arts and Cultures undergraduate degree from the University of New Brunswick, subsequently acting as a researcher in residence at the Zurich University of the Arts in Switzerland. Her first large scale game design project, Guide, was described in the peer reviewed journal Well Played and featured in numerous exhibits including the Smithsonian American Art Museum in Washington and THEMUSEUM in Ontario. From the serious to the silly, her work interrogates our connections to emotion, experience, meaning, and life as we play it. She continues to work as a TAG affiliate on numerous independent and team based creative play projects.
Eileen Mary Holowka
Eileen Mary Holowka is a writer, game dev, and PhD student. Her current research focuses on feminist social media practices, chronic pain, and ‘invisible’ illnesses. She has published on self-imaging, Instagram, online affective labour, and the intersections of media and trauma. Her most recent project, circuits (2018), is a digital narrative about the difficult act of narrating sexual trauma within institutional spaces and can be played for free online.
Mahsa Mirgholami is finishing a Master’s degree in Electrical and Computer Engineering at Concordia University. Her research involves EEG based brain-computer Interfacing for helping individuals with motor related disabilities. She is interested in biomedical signal processing, and machine learning to create better solutions for the problems that exist between technology and the way people interact with them.
Steeven Sych received his B.A. (Honors) in Philosophy (University of Alberta 2009) and his PhD. in Philosophy (McGill 2016). His doctoral work surrounded the social conception of genius to be found in the Early German Romantics. He has taught at Vanier College in Montréal for the past two years where he has taught everything from documentary film to science fiction to sexual ethics. In recent years his interests have turned to both the theory and practice of game development, with a focus on the value of intimacy and everydayness in videogames. Currently he is pursuing a degree in Computation Arts at Concordia university and working with the PERFORM centre on 'Dance Machine'-- a therapeutic exercise game for older adults.
Sebastian is an interactive-media designer and programmer, specialized in digital installations, web and mobile development/design. A diversity of professional experiences inside academic, artistic and corporate spheres provides Sebastian with a wide array of tools and perspectives, which are reflected in his ongoing practice and interest in innovation. Exploring different fields, technologies and concepts, while engaging in critical conversations, have been and continue to be an important part of Sebastian’s work and identity.
Doctoral student at Concordia University investigating the affordances of mobile and social media for civic engagement, especially in the context of smart cities. Luciano’s background spans a diverse range of disciplines and mediums: media studies, graphic design (print and digital), web design, project management, urban studies, digital humanities, and sociology.
Atousa Assadi was a Research Assistant at PERFORM Centre and assisted with data collection and preliminary analyses of E4-data from Gaming Grannies study.