Latest

 

Khalili-Mahani N. For Whom the Games Toll: A Qualitative and Intergenerational Evaluation of What is Serious in Games for Older Adults
https://link.springer.com/article/10.1007/s40869-020-00103-

Khalili-Mahani N. Reflective and Reflexive Stress Responses of Older Adults to Three Gaming Experiences In Relation to Their Cognitive Abilities: Mixed Methods Crossover Study
https://mental.jmir.org/2020/3/e12388/

Khalili-Mahani N. Older Adults, do you find digital games too stressful to benefit from? A Mixed method evaluation of reflective and reflexive responses to gaming for health. JMIR Preprints. 21/03/2019:12388. DOI: 10.2196/preprints.12388. 
https://preprints.jmir.org/preprint/12388

Khalili-Mahani N, De Schutter B. Affective Game Planning for Assistive ICTs—A Quantitative Extension of Gerontoludic Design Based on the Appraisal Theory of Stress and Coping. JMIR Preprints. 03/01/2019:13303. DOI: 10.2196/preprints.13303. 
https://preprints.jmir.org/preprint/13303h

Khalili-Mahani N, Smyrnova A, Kakinami L. To Each Stress Its Own Screen: A Cross-Sectional Survey of the Patterns of Stress and Various Screen Uses in Relation to Self-Admitted Screen Addiction. J Med Internet Res 2019;21(4):e11485. DOI: 10.2196/11485. PMID: 30938685.
https://www.jmir.org/2019/4/e11485/