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*Best Paper Award* Khalili-Mahani N., Elbaz S., Pahayahay A., Timm-Bottos J. (2021) Role of Social Media in Coping with COVID-19 Stress: Searching for Intergenerational Perspectives. https://doi.org/10.1007/978-3-030-77685-5_28 

Holowka E.M., Woods S., Pahayahay A., Roy M., Khalili-Mahani N. (2021) Principles for Designing an mHealth App for Participatory Research and Management of Chronic Pain. https://doi.org/10.1007/978-3-030-77820-0_5

Assadi A., Elbaz S., Khalili-Mahani N. (2021) The Belief in Health Benefits of Digital Play Modulates Physiological Responses to Games: A Repeated-Measures Quantitative Study of Game Stress in Older Adults Playing Different Game Genres. In: Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities. https://doi.org/10.1007/978-3-030-78111-8_1.

Khalili-Mahani N. For Whom the Games Toll: A Qualitative and Intergenerational Evaluation of What is Serious in Games for Older Adults (2020)
https://link.springer.com/article/10.1007/s40869-020-00103-

Khalili-Mahani, N,  Omid-Yeganeh, M […] Alan Evans, (2021) A Simulation Platform for Testing the Accuracy and Detection Power of Corticometry Pipelines, Frontiers in Neuroinformatics, vol 15, https://doi.org/10.3389/fninf.2021.665560.

Amber Pahayahay, Najmeh Khalili-Mahani (2020) What Media Helps, What Media Hurts: A Mixed Methods Survey Study of Coping with COVID-19 Using the Media Repertoire Framework and the Appraisal Theory of Stress, J Med Internet Res 2020;22(8):e20186 6.

Ella Goodman-Vincent, Mathieu Roy, Najmeh Khalili-Mahani (2020), Affective Game Planning for Playing the Pain: An Experimental Framework for Testing the Analgesic Efficacy of Market-place Mobile Gameshttps://doi.10.1145/3383668.3419933

Khalili-Mahani N. Reflective and Reflexive Stress Responses of Older Adults to Three Gaming Experiences In Relation to Their Cognitive Abilities: Mixed Methods Crossover Study (2020)
https://mental.jmir.org/2020/3/e12388/

Khalili-Mahani N. Older Adults, do you find digital games too stressful to benefit from? A Mixed method evaluation of reflective and reflexive responses to gaming for health. JMIR Preprints. 21/03/2019:12388. DOI: 10.2196/preprints.12388. 
https://preprints.jmir.org/preprint/12388

Khalili-Mahani N, De Schutter B. Affective Game Planning for Assistive ICTs—A Quantitative Extension of Gerontoludic Design Based on the Appraisal Theory of Stress and Coping. JMIR Preprints. 03/01/2019:13303. DOI: 10.2196/preprints.13303. 
https://preprints.jmir.org/preprint/13303h

Khalili-Mahani N, Smyrnova A, Kakinami L. To Each Stress Its Own Screen: A Cross-Sectional Survey of the Patterns of Stress and Various Screen Uses in Relation to Self-Admitted Screen Addiction. J Med Internet Res 2019;21(4):e11485. DOI: 10.2196/11485. PMID: 30938685.
https://www.jmir.org/2019/4/e11485/

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